I discovered the API Reference for panda3d.egg.* (Classes for writing Egg Files), but I have no idea how to use these Classes. Is there any Example how to use them, so I can figure out how it works?
I need this because I want to built an Egg Exporter which is deeply integrated into blender3D, so I have to write my own parser/Exporter…
Thank you. I found an Example! I want to connect Panda3d with blender (one-click-export to panda3d-environment, Project Folder, Publishing).
And the Yabbee Exporter is JUST a normal Exporter. And yes I know, there’s a Project called BlenderPanda and it does the same, but I’m not satisfied with it
Well i don’t think there’s a big problem with blenderpanda. It’s just, that I would like to Code something by myself, so that I can extent it as I like and exclude things which I don’t need. I just don’t like premade things. BlenderPanda is great (I tested it out), but not for me. If I would like an premade Game Creation Suit, I would use Unity or something like that
the_dans_creep, the problem is that knowing the classes from panda3d will not help you, you need to learn the blender API for these purposes. I also had the idea of implementing a handy exporter with customizable parameters for the project, it was even partially implemented, I published it here on the forum.