How to reduce lag

Oh, I understand. Because there is one node, there is only one texture attached to it, right? What are your suggestions on how to solve this? Is there a way to fix this automatically in Panda with some kind of method?

Thanks for your help!

Note that we only assume that this needs to be checked in a short code. It really seems to be a problem with the cube map, and I don’t think its behavior was determined when merging the geometry. As for the flatten_strong() method, it itself divides models with different textures into separate geoms.

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Sorry for the unanswered question, this is necessary at the moment, it is better explained here.

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