Oh, I understand. Because there is one node, there is only one texture attached to it, right? What are your suggestions on how to solve this? Is there a way to fix this automatically in Panda with some kind of method?
Thanks for your help!
/Isak
Oh, I understand. Because there is one node, there is only one texture attached to it, right? What are your suggestions on how to solve this? Is there a way to fix this automatically in Panda with some kind of method?
Thanks for your help!
/Isak
Note that we only assume that this needs to be checked in a short code. It really seems to be a problem with the cube map, and I don’t think its behavior was determined when merging the geometry. As for the flatten_strong() method, it itself divides models with different textures into separate geoms.
Sorry for the unanswered question, this is necessary at the moment, it is better explained here.
https://www.panda3d.org/reference/cxx/classNodePath.html#a7d9ea0519afb5c045f6de1463c97d2a0