How to handle events in a game.

Morning :wink:

Questioning myself how to handle events in a game such as activating switches to open a door or enter a tunnel which will lead you to a next level.

Should I do it with invisible collisions spheres that detect your presence and react if you press an action button ? Or is there somekind of empty-sonar object that a premade for that ? Or maybe something else ???

Regs.

I would go for spheres.

I’d go for collision box.

much more expensive and more or less experimental in panda’s colliion system.

i suggest either spheres or planes where possible