I was just thinking if I should use the volumetric shader or something else. Like pre-generated textures.
What would you do? Cons/Pros?
I was just thinking if I should use the volumetric shader or something else. Like pre-generated textures.
What would you do? Cons/Pros?
I’d use the post-processing volumetric lighting that Panda supports. Most modern games use the same approach, because it’s not so expensive. (In fact, I used the Crysis papers for inspiration when creating it.)
The only con is that it’s harder to handle the case where the sun is partially in view. But in practice that doesn’t appear to be a big problem.
Well and what about large scenes? Or high-aliasing scenes like deep forest.
the complexity of the scene doesnt really matter since it’s a post processing effect. means its applied after the rendering is already done. it doesnt really matter what your scene looks like.