How to apply force to a stick?

I want to use BulletCylinderShape/BulletConeTwistConstraint to simulate a stick. Then, I want to move it, and collision happend between it with a static body. For example, the following figure.


My question is: how to apply a force in the stick to move it? Or can I just move it forward for a distance? For example, move forward 3m.

In addition, how to apply force to this stick to make it bend? For example the following figure:


In fig a, a force is applied to this stick, and it turn to be bend in fig b. How can I simulate it?

Any suggestion is appreciated~~~

This can be done by these methods by applying them to relative to the center of mass

applyCentralForce, applyCentralImpulse, applyImpulse, applyForce, applyTorque, applyTorqueImpulse

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The input of applyForce is LVector3/LPoint3. The LVector3 can represent the direction of force. But, I want to know how to set the magnitude of force?

Does the magnitude of LVector3 is the magnitude of force? What is the unit? Newton?

In addition, if I want the direction of force is the normal of the stick last point, for example the following picture, should I adjust the force in the update function? (taskMgr.add(update, 'update'))


The update function looks like:

def update(task):

    ### calculation the direction
    final_node.apply_force(Vec3(force[0], force[1], force[2]), Point3(0, 0, segment_length))
    dt = globalClock.getDt()
    return task.cont
taskMgr.add(update, 'update')

Am I correct?

A vector is not only a direction, but also a force expressed in length. The value can be increased simply by multiplication.

direction = Vec3(2, 34, 10)*50

All this happens in conditional units, you can check the rest of your arguments directly in the code.