Ok how can i stop my VERY large scaled objects from getting cut off like this http://sites.google.com/site/kartoongames/zach-s-file-cabinet/Screenshot-7.png?attredirects=0
base.camLens.setFar(1000000)
THanks!
If I’d be you, I’d exclude from the rendering small/invisible/very badly visible objects far away.
oh yes mentaldisaster ill be workin on a system like that shortly to help with game performance.
on sky models you should better disable depth check:
sky.setDepthTest(False)
sky.setDepthWrite(False)
Right - I prefer to make my sky a unit-sphere, parented to the camera, compass applied, no depth write/test, and in the background bin:
sky.reparentTo(base.cam)
sky.setCompass()
sky.setBin("background", 10)
sky.setDepthTest(False)
sky.setDepthWrite(False)
I don’t like giving my camera lens a big far clip, as for stuff like SSAO and shadows I need all the depth precision I can get.
perfect you just saved me a bunch of work thanks guys