Ok im a new programer and I have a problem I used chicken exporter egg thing in blender and then created a simple sphere but when I load the sphere into the seam with this code
import direct.directbase.DirectStart
from pandac.PandaModules import *
from direct.task import Task
from direct.actor import Actor
from direct.interval.IntervalGlobal import *
import math
environ = loader.loadModel(“models/untitled”)
environ.reparentTo(render)
environ.setScale(4,4,4)
environ.setPos(0,30,0)
run()
and its textures are screwed up it seams to take the top lefthand corners pixel of the texture what’s wrong???
if you experience texture-distoritions it’s very likely that you didnt asign the correct UV-coordinates in blender.
to check this select your model, switch to “UV-edit” mode ( you need one view with the texture/uv-editor window) and see if the uv-coordinates are correctly mapped to the texture.
note: not all of blenders material settings are exported. see the chicken manual to see whether or not you’r using unsupported material settings.
EDIT: added “in blender” to avoid unneccessary confusion
Could this cause the colors on the texture map to “mix” into one color as well?
What I mean is, if I have a red and blue stripped texture, it would be displayed as a single purple color, instead of the stripped pattern.
hm… in combination with the hardwaresided texture-filtering it might cause this.
if your textures appears to be very small on your model and your stripes are only one or a few pixels width it might get smoothed due to texture filtering which could cause the colors to blend. so yes. it might be.