Yes! We’re getting somewhere. It’s better, but it’s still wrong.
Good news: pview does show me my two half doors opening, woo!
Bad news: when I press the pause button, then only one of the two doors stops and the other keep opening forever. Furthermore, the title written above the controls reads “door_left”. It makes sense because the play/pause buttons control the left door, but what about the disobedient right one?
Bad news 2: In game, the behavior is different. I see the right door only. It is properly animated though, like the panda I threw there for comparison.
Here’s the blender file, version 2: box.com/s/0cb4011c45bcc3f9a8c8
The egg file shows two groups, one per door. Each door has joints for the two bones, but only one of these has vertices. The file looks quite good actually: it’s very symmetrical so I’m surprised not to see both doors working the same way.
Is it behaving weirdly because I use two different meshes? Is it a case of multi-part actor?