plz drwr I need the force of all your superpowers!
as you maybe have seen in the forum, me and my mate (basically me) are trying to put together a Blender egg exporter cos we aren’t satisfied plenty by the actual options. Unfortunately neither me nor my pal are 3d geeks but just honest byte hardworkers and, to put it simple, we are actually stucked badly on bone animations.
The problem, as we have guessed, is that Blender API expose the joint/bones rest pose in world coords and when it animate ‘em up it expose the bones in local coords, as a shift from the rest position, while Panda do not; Panda needs that bloody shifts in world coords.
If it is so (plz drwr tell us if we have seen good) then we are in trouble cos’ our 3D skills are too poor to solve this and unless Panda got some hidden feature that easily match what Blender offers, we need at least a little clue of what or where to find materials to understand how to solve this headhache.