I can see many nice things done already with Panda3d. I’m impressed. I hope one day some screen shot of my game would be nice for someone.
I’d like to make sailplane simulation coded mainly in python.
I imagine graphics in this game (let’s say FreeSailplaneSimulator, FSS) like this:
,view from cocpit with 3d instruments, some transparend canopy(maybe with some dead bugs on it;-) ), visible other parst of glider.Textured ground (bumpmaped or not, frankly in beginning I’ll try to make it just to be visible), some 3d objects down on earth, preferably with some shadows(made by moving sun or lamps on earth).
I’ve already read that making terrain from heightmap is not so simple, so that’s not good for flight sim, where maps used to be big, with may objects on them.
I’ve already tried Crystal Space 3d but it lacks on documentation for me, too many possibilities, not enough help.
I’m asking for your opinion if Panda3d is engine which is suitable for such type of game. I don’t see any sim in projects here. I just don’t want to lose few day just to realize that it’s impossible to make graphics for flight sim with this engine.