rdb
July 7, 2015, 1:44am
5
For anyone ending up in this thread via Google, Panda now provides hooks for people to easily implement skinning in a shader, and also automates it in the shader generator:
EDIT: Now also supported in the automatic shader generator. To enable it, you need these settings:
hardware-animated-vertices true
basic-shaders-only false
You also need to call setShaderAuto() on the actor in question.
The Cg and Shader Generator support will be 1.10.0 and above. I’ve backported the GLSL p3d_TransformTable support to 1.9.1 by user request.
Hi all,
I just checked in a change today that makes it more straightforward to implement skeleton animation in a shader using the exis…