Handling ProjectileInterval Collisions

Hi there,

I’m trying to use a ProjectileInterval as a weapon, so that when it collides with an actor it takes health from them, which works, but the collision is called 7 times. How could I use my CollisionHandlerEvent to only call the function once each collision? Is it possible to ignore multiple calls? Thanks!

After the event is triggered, remove the solid that triggered the event or if you want to reuse it later- set a bit mask on it (like BitMask32.allOff())