I would like to make a game that is semi-Minecraft inspired, but more advanced and less 1 meter blocky. Is there a good tutorial for making the shapes and then importing them to Panda3D? It would need details on how to do any Blender parts for me specifically.
The last thing I saw.
So, If I don’t wand an animation at this stage, can I make the model, export it as .obj, paint it in Blender, then import it as .obj? Or do I need to make a .egg file?
Panda3D supports a variety of model formats (especially for static, non-animated assets). This includes obj and - with blend2bam - blend files.