I would like to make a game that is semi-Minecraft inspired, but more advanced and less 1 meter blocky. Is there a good tutorial for making the shapes and then importing them to Panda3D? It would need details on how to do any Blender parts for me specifically.
Good tutorial on making and inserting objects?
So, If I don’t wand an animation at this stage, can I make the model, export it as .obj, paint it in Blender, then import it as .obj? Or do I need to make a .egg file?
Panda3D supports a variety of model formats (especially for static, non-animated assets). This includes obj and - with blend2bam - blend files.