go throught the wall

I’m trying to figure out how to make the character go to the other side of the wall. I have a pusher to the character and the tag ‘keep descend’ to the mesh, which tag may I put to the wall I want the character go through?

Thank you attention.

You aren’t being terribly specific, but it sounds like you just shouldn’t put any collision geometry where you don’t want there to be collisions.

I see =),

the wall needs collision for other purposes, how can I make the wall do not collide with the character collision Node?

Use bitmasks - this is explained in the manual.

thank you, I already figured it out =)
if I have some problems in the future I’ll use this thread to make my questions about bitmasks.