Hello, I have a python perlin noise implementation and I use pyglet with it to generate a heightfield map. However in my game I would like the player to be able to generate a map that is playable straight away. (I’m pretty sure pyglet images aren’t saved until you quit out) At the moment I run the program to generate the heightfield, then run the game which uses the heightfield. I can’t seem to do both
Is there something in Panda3D for blitting images to a texture (that’s how I do it in pyglet) and saving it to be used as a heightfield?
I hope I’ve explained it properly, thanks for any help