I loaded a model (NodePath) and set a CollisionSphere’s center to the model’s get_pos. When i move my player, i calculate the amount of movement in x,y,and z directions and use the function .set_pos(NodePath, x, y, z) to set the model’s position. Then i set the CollisionSphere to this model’s get_pos() values.
When i use the show() function to see the CollisionSphere, it seems to move further than my model. Any idea on what’s causing this?