Get CollisionEntry world coordinates

I’m trying to project a 3D cursor into my scene, but don’t understand how to get the world coordinates.

Right now, I’m only aware of getSurfacePoint, and didn’t find anything in the manual or forums on obtaining the world coordinates. I tried looking in the methods list under CollisionEntry, but couldn’t figure out how to use the other methods. :confused:

Is there a method for CollisionEntry that retrieves world coordinates?

I think that if you supply “render” as the reference nodepath for getSurfacePoint you should get your result in world coordinates.

As mentioned here (emphasis mine):

Awesome! I love simple solutions!

Maybe I should start reading more carefully… :slight_smile:

Thanks, Thaumaturge!

It’s my pleasure - have fun! :slight_smile: