GeoMipTerrain update

Hey all.

Following on from my last post, I’ve got a set of GeoMipTerrain “tiles” that I’m putting together. Basically I generate the terrain from tiles I pull from a source image, then stitch them all together at their corresponding coordinates using setPos() on the terrain root.

This works fine until I call update() on each GeoMipTerrain object - the position of each tile seems to be getting reset to (0,0,0). They’re all parented to render, but when parented to a dummy node the same thing happens.

I’ve looked at the source and it looks like nothing of the sort is happening there. What could be causing this?


Hm, what exactly is being reset to (0, 0, 0)? You mean all the blocks that the GeoMipTerrain generates? Or the terrain roots themselves?