Following on from my last post, I’ve got a set of GeoMipTerrain “tiles” that I’m putting together. Basically I generate the terrain from tiles I pull from a source image, then stitch them all together at their corresponding coordinates using setPos() on the terrain root.
This works fine until I call update() on each GeoMipTerrain object - the position of each tile seems to be getting reset to (0,0,0). They’re all parented to render, but when parented to a dummy node the same thing happens.
I’ve looked at the source and it looks like nothing of the sort is happening there. What could be causing this?