How can I make to my ship (Actor) detect island (GeoMipTerrain)…and for
example stop moving ?
I saw this link, but this is model walking on the GeoMipTerrain:
Sorry for my bad english (and explanation?)!
Just as with any other model. You can just call a setCollideMask on the terrain root and it is collideable.
you mean like this:
self.np = NodePath(self.islandToRen)
so,how can i handle that now, I mean my actor(ship) still passes through island(GeoMipTerrain)?
Sorry for my bad english!