Ok so I have GeoMip terrain working on my game but I have a question is there a performance difference between using really big textures and multple smaller terxtures stitched together. also what are the up’s and downs of each feature? I am trying to decide the best way to setup my terrain.
I also noticed something like that, and applying a mipmap filter in texture gave me better performance in this situation:
I guess is the so well known trade off “memory vs. speed”.
PT(Texture) terrain_tex_near = TexturePool::load_texture("models/terrain/tile_near.png"); terrain_tex_near->set_wrap_u(Texture::WM_repeat); terrain_tex_near->set_wrap_v(Texture::WM_repeat); terrain_tex_near->set_minfilter(Texture::FT_linear_mipmap_linear); terrain->get_root().set_texture(stage_near, terrain_tex_near); /* And then set_tex_scale etc... */