But whenever the camera has the terrain in veiw it lowers the framerate a ton. is there somethign i can do to fix this. because if i “hand make” the terrain in blender even if its fairly detailed … it never did this so i dont know how im getting this immense framerate drop .
I have an ATI graphics card that isnt supported in fglrx so i had to use the open source driver but i havent had this problem before and the game ran just fine?
You have to fiddle with the Near/Far, blocksize and min-level parameters. I used Pstats and turned on wireframe rendering to get an idea of how many triangles I was getting out of my geomipterrain, adjusting until I had values that worked well.
It’s a balance between blocksize and detail level. Larger block sizes mean less chunks that can be visibility culled, and can require a lot of time to rebuild if your camera is moving around a lot. But smaller blocks require more shuffling for the LOD generator and raise the geom count, so it’s a trick finding an acceptable compromise.