The panda manual states that:
When you print an FSM, you get something like this:
I have multiple instances of a game class in a larger world. Pairs of game instances are coupled together, and we switch back and forth between them when a given game ends. If I print the pair of games during such a switch, I get this:
What does this mean? How do I trap such an event? Does this contravene the behavior described in the manual?