From a designer point of view, Panda3D is a great tool.

Python is very easy to learn and well documented, and this engine puts 3D programs in motion quite fast. I was worried that my only chance of prototyping 3D ideas was with Unity, but I didn’t feel like using such heavy interface and fool myself into thinking that C# was anything like C/C++. For some reason, Python feels more general purposed than C#, and that is good when I can jump between full games of small scope and 3D prototypes using different engines and resources. Since I have no intention to program for designers, but instead design the game as I program, Panda3D provides just what I need. Congratulations to the contributors.

Thanks! I’m glad you’re enjoying Panda3D. :slight_smile: Good to hear that it’s useful to you.