I have a few tree models that I have built in maya and exported to .egg with the Maya Panda Exporter v 1.3. The tree models are constructed the same all using the same 2 textures 1 diffuse (color) map and 1 mask (alpha) map. And are comprised of 3 LODs. When one tree is rendered in the level the Frame rate drops by 20 FPS? I have tried removing the Mask texture from the model as well as the lower LODs. Any ideas to where and or why im experiancing the lag when the the model is in view
Mesh ref
partial egg file ref
{ Z-Up }
{
“maya2egg2009 -p -bface -a none -cs z-up -uo cm -trans all -o’”
}
phong2SG {
“…/textures/tree01_ash.tga”
alpha-file { “…/textures/tree01_ash_mask.tga” }
format { rgba }
wrapu { repeat }
wrapv { repeat }
minfilter { linear_mipmap_linear }
magfilter { linear }
envtype { modulate }
alpha { dual }
}
groundPlane_transform {
{
{
12 0 0 0
0 0 12 0
0 -1 0 0
0 0 0 1
}
}
}
lodGroup1 {
hi {
{
{ 1500 0 { 0 0 0 } }
}
{
{
1 0 0 0
0 1 0 0
0 0 1 0
-0.0906674 0.190634 0 1
}
}
pCylinder1 {
{
{
1 0 0 0
0 1 0 0
0 0 1 0
0 0 -44.8126 1
}
}