I’ve got to determine whether there is a at least one NodePath within a certain radius of the camera. Brute force always works, but I’m guessing it could be done faster with a collision sphere.
Would I have to put some sort of collision solid on each of the NodePaths I was to detect, or can I get away with just a sphere around the camera? I really can’t say I’m good with collisions and if I tried to answer this myself I’d probably have too many bugs to get the right answer anyhow.
Thanks!