i’m new here, and new to programming. i’m aware of panda3d since quite some time though and descided to make it a new hobby of mine…
mostly i’m interested in game-design (since i’m a kid, and that was the era of pen’n’paper ,-) )
recently i started toying with python. my first ‘project’ was/is a simple networked publisher/subscriber system (which i also posted in the code-snipplets forum).
now, for testing some of my game ideas, i’m not going to need much graphical stuff in the beginning. i thought i’m going to represent my game-objects as primitive shapes until i get something workin, adding ‘art’ seems to be a rather trivial task once the game is working (i’m aware of money/time consumption for art, still it is trivial to hire artists…)
now here comes my first question:
what would be the simplest/quickest way to get some planes, boxes, cylinders and ‘lines’ displayed in panda? i want the boxes and cylinders to be easily changed in scale and color(!), thats about all i need to represent my game-objects for now.
is there a way of doing that without modeler and without too complex vertex-programming?
if it is complex to get these shapes procedural, would there be a place to find suitable box/cylinder/plane models on the net?
PS: i’ve already read the manual, so i can easily get pre-modeled models into the scene… i just want to avoid that if possible (i don’t even have a modeling package installed on my system yet…)