Just finished reading the beginning intro/tutorials and the manual up to the beginning of part D, Render Attributes.
I also took a look at the cheat sheet, to really help me nail in the idea of working with the scene graph, and how each nodes inter-operate. I was able to create a person, similar to how it was described in the cheat sheet, without actually looking at the cheat sheet for help.
I ended up with this, which is 4 nodes (2 different models). The middle block is the body, and is the parent to 3 nodes: the head, and each leg. I played around with the different nodes to see the result when the relative position of a child is changed in relation to its parent.
I have a -decent- idea of what I’m doing thus far, but the tutorial doesn’t really get into game development. I have been programming with python and pygame for a quite some time now, so I would like to add that I DO actually know how to create games, just noticed the tutorial doesn’t get into it.
So what’s next for me? Should I really continue to read the manual, because I feel that I’d be better off learning about some of those things when it actually comes time that I need them.
I’m thinking I should pick out one of the sample demos that comes with panda3d that has a game genre/style that I am interested in, and examine the source code and work from there.
Would you agree with this decision? Perhaps there are other resources on the web for panda3d I don’t know about yet that you could also recommend.
I apologize that this is lengthier than I originally hoped, but it’s my first post here and I feel that these questions are warranted and well thought out. Thanks!