Hm… maybe the PhysX layer has this, but I’m not sure.
Was already possible.
Was already possible.
I’m not sure what “slow parent” means, but there already are built-in camera classes.
Pathfinding, seek/flee behaviors, etc.
There’s one in development, in direct/src/leveleditor, but it’s not finished yet. (If you want to try it, I suggest getting the latest CVS version of it.)
Now I wonder why we need one.
Can’t you do the same with a modeling tool? For example Blender exporter supports instancing. You can’t export lights and cameras, but you can export empties and reparent the lights and cameras to them.
And will the level editor use a new format (like IrrEdit)?