Few questions about 1.7

Hello all,

looks like things are going good for panda. Nice looking build, who could have thought about it 6 months agon…

Anyway, please could anyone briefly answer my questions on panda and side libraries:

So, is it possible

  1. Reinstance realtime physical mesh. Namely,
    a) change shape
    b) turn on / off collisions

  2. Vehicle wrapper, like car, and is it possible to turn it on/off realtime?

  3. Bones control?

  4. IK support?

  5. Play different animation channels at the same time? Animation blending?

  6. built in camera class like slow parent and such?

  7. What’s new in AI besides FSM?

8) New tools? maybe world editor?

Thanks in advance?

Was already possible.

Hm… maybe the PhysX layer has this, but I’m not sure.

Was already possible.

Was already possible.

I’m not sure what “slow parent” means, but there already are built-in camera classes.

Pathfinding, seek/flee behaviors, etc.

There’s one in development, in direct/src/leveleditor, but it’s not finished yet. (If you want to try it, I suggest getting the latest CVS version of it.)

Now I wonder why we need one.
Can’t you do the same with a modeling tool? For example Blender exporter supports instancing. You can’t export lights and cameras, but you can export empties and reparent the lights and cameras to them.
And will the level editor use a new format (like IrrEdit)?

Because it’s clumsy to do more advanced stuff in a modeling tool, like camera positioning.

When we get a native collada loader (probably in 1.8.0), we may extend the editor to be able to write directly as collada.

OK, thanks for the reply,

one last question is particle effects. I remember in the previous build there were some problems, what’s the status now?

Uh, sorry, I don’t know of any problems with the particle system. I think they are supposed to work just fine.