I am trying to use PNMImage().read() to load an EXR, and then texture().load() to load the PNMImage.
Originally I was using directly texture().read() no problems, and the resulting texture was a very nice float teaxture as contained in the EXR.
The reason why I am switching to do the PNMImage now, is because I am using the setReadSize() which makes super efficient loading of high resolution images.
I tried setting up the parameters of the Texture and of the PNMImage, with no change. I always get a clipped 8 bit texture if I go the PNMImage route.
Am I doing something wrong? Or, maybe should I skip the PNMImage and there is a way to load directly the EXR textures directly from disk at half res?
Thanks so much as always!