Exporting an Actor with binormal and tangents from max.

Hi there, I’m having an issue with the pipeline. At the moment the max exporter doesn’t export to egg with binormals and tangents computed. Normally, on a static model, I would do something like egg2x and then x2egg -tbnall… but if I do this on a bone animated/skinned mesh I don’t get an Actor from loading this egg. Anyone knows of a workaround?

Use egg-trans -tbnall on your egg file after you have exported it from Max normally.