Hi there, I’m having an issue with the pipeline. At the moment the max exporter doesn’t export to egg with binormals and tangents computed. Normally, on a static model, I would do something like egg2x and then x2egg -tbnall… but if I do this on a bone animated/skinned mesh I don’t get an Actor from loading this egg. Anyone knows of a workaround?
Use egg-trans -tbnall on your egg file after you have exported it from Max normally.
David