Export animation problem from 3DsMax

Hello expert.
I wanna create some 3rd person game.
And I have many animations to use.

At first when I export animation from 3DsMax I export all animations as “both” type
(export both model and animation in one file).
everything is OK.
But when I have many animations (30 anims) , it load to slow (even all of them is .bam file)
So I think I will try export model and animation separately.
(1 model and another is animation)

	self.boy= Actor("boy.bam",
{'stand' :"stand.bam",'walk' :"walk.bam",'run' :"run.bam",'attack' :"attack.bam"})

But when I load it. The animation is strange , some part of model such as left arm , leg or head is contort. some part is ordinary.

Any idea? Thanks.


It sounds like your skeleton hierarchy does not exactly match between your different animation files. Is that possible?


Hello David.
Thanks for reply.

I tried only 1 animation and 1 model file. And it has a very simple skeleton. But not work.

self.boy= Actor("boy.egg",{'walk':"boy_walk.egg"})

Some part of model did not move.
(boy_walk.egg export as animation type)

But if I export boy_walk.egg as both type it work normally.
every meshes move correctly.

What am I missing?
I stuck this for a week ,please help.
Thank you.


Did you perhaps get any warning messages at the command line?

Thank for your reply pro-rsoft.
The output console appear as below.

DirectStart: Starting the game.
Warning: DirectNotify: category 'Interval' already exists
Known pipe types:
(all display modules loaded.)
:util(warning): Adjusting global clock's real time by 8.96569e-006 seconds.
:util(warning): Adjusting global clock's real time by -0.333896 seconds.
Press any key to continue . . .

Ps. my Panda3D not up to date yet,
and this is my 3dsmax file (7.0) click the big blue button to download.
Thank you.


Solve !!

When I export boy.egg just check Export Entire Scence button instead of Export Mesh (on Export Setting Dialog).