On this Project im working together with my girlfriend. This is our student-bachelor (BA)-project, we are studying Interaktive Media in Germany, Augsburg. The Programming is mostly finished. Atm we are working mainly on the grafics and animations, which is especially important for us (we dont see us as programmer, we wanna become 3D-Artists [me focused on modeling, my GF on animation]).
about the game:
The game is turnbased and its played online, one on one. The game is played on the desk, using artoolkit.
At the beginning of a round, the player choses his characters with the belonging character-card. After that, the enemy characters become visible and the first round starts.
A round is played as following: first, the player can move the active character with a move-card, only a specific distance is allowed (this distance is different for the two character classes: light armor and heavy armor). Next the character can attack another enemy, if he`s in the attack range. The attack range is conditioned by the equipted weapon. There are ranged and melee weapons in this game with different attack-distances. After an attack is done, the enemy looses healthpoints, but theres also a chance to miss attacks. Also thers the option to do a special-attack, but this one needs some timing to success but increases damage heavy. We also implemented some simple collisions, to not be able to attack enemys that stand behind another enemy (or behind a own character). After that, the enemy player starts his turn.
After a won match, characters who where able to kill an enemy gather experience and the match-winner gets some money. If enough expirience is achieved, the respective character will level up and points become availible for that character, which can be spend into different attributes like luck strength, dexterity etc. to become more powerfull, a skilltree or somthing like that may be implemented in the future. With the money, different outfits and weapons can be bought and equipted (there is also a random chance for very powerfull items with different “prefixes” and/or “suffixes”).
more to come!
edit: Check out this gameplay-video of the newest Version:
youtube.com/watch?v=pLOvD0TJ3xU
Here are some (older) Screenshots, keep in mind that grafix are mostly WIP.
Character Spawn
moving a character
UI
hope you like it!