I am now using maya2009 to render a wall model. The texture is a stone picture. The repeat UV is 20 and 4. The render view in maya seems normal. But when I export the .dae file into .egg file, it can not tell the texture, it’s only the yellow surface. The following is what I got during the export.
Ekstrom-iMac-2:EEGtest huizhang$ cd /Applications/Panda3D/1.6.2/bin
Ekstrom-iMac-2:bin huizhang$ dae2egg -o wall6.egg wall6.dae
:daeegg(warning): No uv set binding found for input set 0
So now how can I solve this problem?