Would you like to have an Ultimate Unwrap 3D importer/exporter for .egg files?
- Not Really
- I am happy with Blender >> Egg
- I am happy with Maya >> Egg
- I am Happy with 3DS Max >> Egg
- NO. I Don’t Want to Pay $50.00 for a converter/unwrapper
Is there an .egg format specification?
I am interested in creating a file converter and it would be useful to know what the file format/loader attributes are. also the capabilities of the format would be nice.
Q about the format:
- Does the *.egg format support multiple UV Coordinates?
Would be useful for static lightmapping (multiple UV Sets/ Composite texturing ?)
How are Animations stored? (are the transformatiosn stored in a seperate file from the geometry?)
are there User-Defined fields in the format. to specify things like shader info, physics properties, etc
Ultimate Unwrap3D imports/exports a staggering amount of file formats. In Addition, It has customer importers/exporters for 3DS Max(4,5,6,7,8,9) and Maya 8. I have used it with 3DS Max, MotionBuilder with great Success. It is easy to create an asset path to suit your needs.
here is a list of formats:
note: I am in no way affiliated with Ultimate Unwrap other than as a satisfied customer. this is NOT a sales pitch!