dynamics in Panda3D

I’m using Panda3D for a project, and I’m wondering about incorporating dynamics (mainly rigid-body) into my simulations.

I know 3ds max allows for the creation of joint constraints, rigid-body collections, soft-body collections, deforming meshes, etc. What I’m wondering is, does the EGG exporter for 3ds max incorporate that sort of information into the EGG model? That is, will I be able to use the models in Panda and still obtain the same sort of body dynamics effects? I ask because Panda’s physics engine doesn’t really include everything I need, and if I can I’d like to avoid having to either implement my own physics engine or integrate someone else’s.