Doppler effect don't work

This is my code:

#!/usr/bin/python
#coding:utf8

from pandac.PandaModules import loadPrcFileData
loadPrcFileData('', 'bullet-additional-damping 1')
loadPrcFileData('', 'egg-load-old-curves 1')
loadPrcFileData('', 'audio-library-name p3openal_audio')

from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.directutil import Mopath
from direct.interval.LerpInterval import LerpPosInterval
from direct.interval.IntervalGlobal import Sequence
from direct.showbase import Audio3DManager

from panda3d.core import Vec3
from panda3d.core import TransformState
from panda3d.core import Point3
from panda3d.core import AmbientLight, DirectionalLight, Vec4
from panda3d.core import CollisionTraverser

import sys

class MyApp(ShowBase):
	def __init__(self):
		ShowBase.__init__(self)

		self.accept('escape', sys.exit)

		g = loader.loadModel('rail')
		g.reparentTo(render)

		#移动摄像机
		self.disableMouse()
		
		taskMgr.add(self.task, 'mainTask')

		self.train1 = loader.loadModel('train')
		self.train1.reparentTo(render)

		self.train2 = loader.loadModel('train')
		self.train2.reparentTo(render)
		self.train2.setHpr(180,0,0)
		self.train2.setPos(-5,800,0)

		railInterval1 = LerpPosInterval(self.train1, name='train', duration=20,startPos=(0,-800,0), pos=(0,800,0))
		railInterval2 = LerpPosInterval(self.train2, name='train', duration=20,startPos=(-5,800,0), pos=(-5,-800,0))
		Sequence(railInterval1, railInterval2).loop()

		camera.setPos(15,0,2)
		camera.setHpr(90,0,0)

		pLight = DirectionalLight('pLinght')
		pLight.setColor(Vec4(0.8,0.8,0.8,1))
		plnp = render.attachNewNode(pLight)
		plnp.setHpr(30,-60,0)
		render.setLight(plnp)
		ambientLight = AmbientLight('abmientLight')
		alnp = render.attachNewNode(ambientLight)
		render.setLight(alnp)

##########################################################################
		audio3d = Audio3DManager.Audio3DManager(base.sfxManagerList[0], camera)
		sound1 = audio3d.loadSfx('299.wav')
		sound2 = audio3d.loadSfx('299.wav')
		sound1.setLoop(True)
		sound2.setLoop(True)
		sound1.play()
		sound2.play()
		audio3d.attachSoundToObject(sound1, self.train1)
		audio3d.attachSoundToObject(sound2, self.train2)

		base.cTrav = CollisionTraverser()
		audio3d.setSoundVelocityAuto(sound1)
		audio3d.setSoundVelocityAuto(sound2)
		audio3d.setListenerVelocityAuto()
		audio3d.setDopplerFactor(40)
##########################################################################

	def task(self, task):
		centerx = base.win.getProperties().getXSize()/2
		centery = base.win.getProperties().getYSize()/2
		base.win.movePointer(0, centerx, centery)
		if base.mouseWatcherNode.hasMouse():
			x = base.mouseWatcherNode.getMouseX()
			y = base.mouseWatcherNode.getMouseY()
			camera.setH(camera.getH()-x*10)
			camera.setP(camera.getP()+y*10)
		return task.again

app = MyApp()
app.run()

and video:
tudou.com/programs/view/j5GoLHAQKBo/
flash=640,480http://www.tudou.com/v/j5GoLHAQKBo/&rpid=25577351&resourceId=25577351_04_05_99/v.swf/flash
I did not get the Doppler effect.

I believe a lot of the audio effects only work when using FMOD for the audio library.

That only refers to the DSP effects; I think that doppler is supposed to work with OpenAL.