Does the Max Exporter (maxegg8.dlo) export multiple UV Sets?

Does the Max 8 exporter (The MAX Plugin, not the max2egg script) support multitexture model exports. I am interested in exporting a mesh that has Multiple (2) UVSets.

My Mesh:
UV Set 1: Detail Texture(s)
UV Set 2: Lightmap

If so, What guidelines must I follow when applying materials to my model?
there are Composite Materials, Blend Materials, Multi/Sub Object, etc. If there is a particular configuration that the exporter is looking for, what is it?

no, it does not. I have written a (somewhat kludgy) converter that will merge 2 .egg files. I will post the results in the snipplets section when i iron out more bugs