Does the Max 8 exporter (The MAX Plugin, not the max2egg script) support multitexture model exports. I am interested in exporting a mesh that has Multiple (2) UVSets.
UV Set 1: Detail Texture(s)
UV Set 2: Lightmap
If so, What guidelines must I follow when applying materials to my model?
there are Composite Materials, Blend Materials, Multi/Sub Object, etc. If there is a particular configuration that the exporter is looking for, what is it?