Distributed Networking

Well the old code I have tried so far all works on the newest build of panda including the basic networking piece. I am able to start a server instance and connect 2 clients to it that can see each other and switch zones and drop bouncing pellets. I will attempt to get the piece working that uses the roaming ralph model and does smoothing and animation next.

It’s nice to see that the code still works.

note: this code is based on David’s example code

I thought the code would not run without at least some minor adjustments but it loaded and ran just fine on 1.7.2. I should be able to pick up where I left off. The smoothing and animation for distributed Ralph work just as I remember. Here is a screen shot. Sorry for the gigantic screen shot (it’s my dual monitor setup). :smiley:

Hey zanz

Do you happen to have an example with code of what you did? I need to set up a multiplayer game for my project but I’m not sure where to start looking and I haven’t found anything useful yet. Thanks in advance.

EDIT
Never mind I found David’s example, hope it helps me .
For those who come across here and want the example here it is:

ddrose.com/~drose/net.zip