Distributed Networking

It’s okay, I’m just glad to know that you’re willing to look into it. With the reply you gave to my post about pdeploy, packp3d, and subprocesses in this thread: [url]Deploying with pdeploy and packp3d when using subprocess], I have to conclude that the suprocess idea to allow clean up via sys.exit isn’t going to work unless I packed up each part of the game separately and installed them both, which would mean finding a way to either create my own installer or tie the two installers together, and that’s a whole new monster to deal with since I have no experience in such things.

Hopefully, with your help, I can come up with another solution.