Distributed Networking distributing character customization

I’m using the Panda3d Distributed Networking system to make my game multiplayer, everything works fine but I can’t find out how to distribute character customization. Player 1 customizes his character, gets into the game but when Player 2 loads in he only sees the default model instead of the customized one. I am distributing the changes but as player 2 isn’t in when the changes are distributed, he doesn’t see them. Do I need to use a special keyword in my DC file or something else?

You need to send data about the character settings to the server, and the server will send them to the clients. Well, of course, on the client you have to process them.