Displaying Texture Buffers in Multiple Windows

How can I make a texture buffer display in multiple windows?

I am currently creating a texture buffer with base.win.createTexture buffer. However, when I do that, it only displays in that window. Other windows which are viewing the same scene will display just a flat blue texture where the texture buffer should display.

I have attempted to tell it to save the texture to ram, but it seems I must also pass in a texture if I want to do this.

Never mind, I figured it out. The texture buffer will display properly in any window created with the same graphics state guardian.