while working on a project i have experienced the same problem on integrated graphic cards.
iirc the problem was that those card dont manage large near/far clipping planes well. they have a limited depth buffer and the visual errors are because of z-fighting.
Any non-.egg file with pview crashes in 1.6.1, that is a bug. But .egg and .bam should load fine. If that’s not true, there’s another bug there.
Try Panda 1.6.2.
mm, i tought, it are actually some modified boxes and sphere that go into eachother.
as example: if i make a model of 2 sphere into eachother, they will look bad (as my model), but if i model them, that at the connections between the 2 spheres it ends (what you can’t see doesn’t excist) it will look good.
so that’s basicly what i’m trying to do, the model looks better, when i’m done i’ll show.
did you try to switch between opengl/dx9/dx8/tinygl and see if there are any differences? to me it really does look like your GPU is forced into some really weired configuration (by whatever). it sorta looks like depth-sorting works with 8bit depth or (like already mentioned) clipping planes are ways off.
i doubt its the gpu itself since integrated intel chips should run just fine. maybe your OS does weired things in combination with the driver and pipeline. switch between the gl/dx modes and see if one works better (tinygl should work in any case but that would bypass the gpu but you can use it as reference)