I want my child nodes to only inherit the position, and rotation matrix of its parent, and not of any other characteristics such as scaling, shaders, render attributes…etc.
How do I this? (I’ve searched through the manual and couldn’t find the appropriate section. I apologize beforehand if I’m missing something obvious.)
It’s usually best to restructure your scene graph to represent the inheritance model you want, so that your child nodes are attached to a parent node that has the position and rotation you want, but the scaling, shaders, etc. are set on sibling nodes, not the parent nodes.