The scene I’m making has one point light in it. I want that light to affect everything in the scene but one model. I want that model to be rendered with 100% brightness at all times (like if lighting is entirely turned off).
The 1 is an override value, to override a setLight setting on a higher node. If you want to enable lights on a node below this node again, then you’ll need to call setLight on that node with an override value of 2.