lebdev:
I am making a gui for a game using directGui. I am using egg texture cards. The textures used are png images.
I am drawing the gui on top of a background image. The gui elements are DirectButtons.
My issue is that part of the border on the png image shows in the scene as a thin grey line that was supposed to be transparent. The parts of the geom that should be transparent are transparent, it is just that it seems you can see a thin border where the image border should be that remains grey instead being transparent.
That sounds like the issue described at the bottom of this manual page .
Have you already tried setting the wrap mode of the texture to WMClamp? See this thread for more info.