Direct texture problem

In ultra settings, there is fluctuation in fire and dds as in the video.

Hi, welcome to the Panda3D forums. To be clear, are you a developer of this game? And is this game running on the Panda3D engine?

I am not sure what is going on with the fire in the beginning, the resolution of the video is too low to determine.

As for the decal on the walls, it looks like z-fighting. Increase the distance of the decals to the wall, increase the precision of the depth buffer or apply a depth offset to fix this problem.

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I will try I’m not the developer of this game, I normally have a src, I’m in the learning phase, I’m trying to improve myself

As to the fire, it looks like it turns white as one moves away from it. Perhaps it has fairly-aggressive mip-mapping applied, and is transitioning to a mip-map level on which the sprite is largely white?

Without knowing the game or whether this was made in Panda3D, or otherwise what tools are available to you, however, it’s hard to say what might be done about it…

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  1. I think your activity is not legal.
  2. This has nothing to do with Panda3D.
  3. Ask a question to the developer of this application.
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This has nothing to do with Panda3D yes