What are the differences between DGG.ENTER and DGG.WITHIN?
I read up on the API reference under some of the PGui stuff, and read that:
API ref for DGG.WITHOUT (basically):
I’m trying to understand this a bit more.
Will this event be thrown when, two DirectFrames are overlapping? For instance, two frames over top of eachother both recieve the event? Or would only the one ‘in front’ recieve this event?
What about if the frame has buttons on it, for instance? Would DGG.WITHOUT be thrown for the frame if a button is a child of the frame and the button is on the frame?
Could someone explain to me?