DemoMaker: non interactive animations creation tool

Thanks! and yes, despite a lot of time spent (!), it will still require works (and/or probably better skills than mine :-))

For performance, do you mean fps/frame time?

Yes, you are right. I am not very used to KDEnlive.

That was one way to learn (e.g. I’ve written my own shader generators) and setup “more advanced” functionalities.

For PSSM, all credits must go to eldee and tobspr:
Parallel Split Shadow Mapping using PSSMCameraRig - Code Snippets - Panda3D

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