wow, really an amazing project!
Unfortunately, i need some help with compilation on windows.
running your setup script gives me following error:
Process error:
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:5 (project):
No CMAKE_C_COMPILER could be found.
CMake Error at CMakeLists.txt:5 (project):
No CMAKE_CXX_COMPILER could be found.
-- Configuring incomplete, errors occurred!
See also "D:/piton/renderpipeline/RenderPipeline/Code/Native/win_amd64_py27/CMakeFiles/CMakeError.log".
In cmakelog, the linker seems to be complaining that ākernel32.libā could not be opened.
Im using VS Build Tools 2015.
So, what did I do wrong here?
As far as i got it, cmake did not recognise the compiler, but in cmakelog, it actually mentiones a linker, so it actually found a compiler???
please help
EDIT: just read previous post, i now understand that the linker is somehow not correctly configured.
But how do i tell cmake to use msbuild tools 2015,
or do i have to install the hole visual studio? (I succesfully compiled panda3d using msbuild, so it is really strange)