wow, really an amazing project!
Unfortunately, i need some help with compilation on windows.
running your setup script gives me following error:
Process error: -- The C compiler identification is unknown -- The CXX compiler identification is unknown CMake Error at CMakeLists.txt:5 (project): No CMAKE_C_COMPILER could be found. CMake Error at CMakeLists.txt:5 (project): No CMAKE_CXX_COMPILER could be found. -- Configuring incomplete, errors occurred! See also "D:/piton/renderpipeline/RenderPipeline/Code/Native/win_amd64_py27/CMakeFiles/CMakeError.log".
In cmakelog, the linker seems to be complaining that “kernel32.lib” could not be opened.
Im using VS Build Tools 2015.
So, what did I do wrong here?
As far as i got it, cmake did not recognise the compiler, but in cmakelog, it actually mentiones a linker, so it actually found a compiler???
EDIT: just read previous post, i now understand that the linker is somehow not correctly configured.
But how do i tell cmake to use msbuild tools 2015,
or do i have to install the hole visual studio? (I succesfully compiled panda3d using msbuild, so it is really strange)