hi,
ts = TextureStage('ts')
ts.setMode(TextureStage.MDecal)
self.street.setTexture(ts, decal["arrow_up"])
self.street.setTexScale(ts, 1, 1)
self.street.setTexOffset(ts, 0, 0)
something is wrong, this piece of code is repeating the arrow texture in each quad of my street model. any help?
Thanks.